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Virtual Environments
Abbreviation: Load: 30(L) + 0(E) + 0(LE) + 0(CE)
Lecturers in charge: Prof. dr. sc. Igor Sunday Pandžić
Doc. dr. sc. Krešimir Matković
Course description: Virtual environments are objects and spaces created as models on a computer and brought to life using 3D computer graphics. The applications reach into a wide variety of fields such as computer games, television, design, virtual prototyping, training, various types of simulation, information visualization, communications, marketing etc. Advanced virtual environment techniques are presented: networked virtual environments, virtual environments on mobile platforms, virtual reality, augmented reality, special effects, acceleration methods, virtual humans. Applications of these technologies are discussed, aiming to stimulate students to think of the opportunities opened by them. The course is a continuation of the course Fundamentals of Virtual Environments, but it is expected that motivated students who did not attend this course can compensate for it by more intensive studying of the offered literature.
Lecture languages: - - -
Compulsory literature:
1. Virtualna okruženja ? Računalna grafika u stvarnom vremenu i njene primjene Igor S. Pandžić Element d.o.o. 2004
3. Real-Time Rendering, 2nd edition Tomas Akenine-Möller, Eric Haines . K. Peters Ltd. 2002
Recommended literature:
2. Avatars in Networked Virtual Environments Tolga Capin, Igor S. Pandzic, Nadia Magnenat-Thalmann, Daniel Thalmann John Wiley & Sons 1999
4. MPEG-4 Facial Animation - The standard, implementations and applications Igor S. Pandzic, Robert Forchheimer (editors) John Wiley & Sons 2002
L - Lectures
E - Exercises
LE - Laboratory exercises
CE - Project laboratory
* - Not graded
Copyright (c) 2006. Ministarstva znanosti, obrazovanja i športa. Sva prava zadržana.
Programska podrška (c) 2006. Fakultet elektrotehnike i računarstva.
Oblikovanje(c) 2006. Listopad Web Studio.
Posljednja izmjena 2011-07-19