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Course content

Basics of Computer Animation 1

Code:
100670
Abbreviation:
UAA20M
Higher education institution:
Arts Academy
ECTS credits:
3.0
Load:
30(L) + 15(E)
Issuing teachers:

Associate Professor Veljko Popović

Course contractors:

Associate Professor Veljko Popović (L, E)

Course description:
After the exam, the student will be able to: 1. Have knowledge of the basics of working in a 3D computer program 2. Create 3d props 3. Create 3d scenes 4. Set virtual cameras and lighting 5. Render content from a 3d computer program suitable for editing. The course content is elaborated in detail according to the class schedule: Free discussion: getting to know the students and their work, introduction to the course's issues and an overview of the topics for the lectures in the period of one semester. Getting to know the basics of the program for creating 3D computer graphics Lightwave familiarity with the basics of the program for creating 3d computer graphics Lightwave Getting to know the basic concepts of 3D computer graphics Getting to know the creative possibilities of 3D computer animation. Students watch recent works from the field of 3D computer animation with professor's explanations Getting to know the basic concepts of 3D modeling Work on creating a 3d model. Students practically work on the creation of a 3D computer model according to the offered template, which is a selected object from the real world (felt pen, keyboard, television, etc.) Work on creating a 3d model. Getting to know the basics of working in the layout component of the lightwave program. Students learn how to set up a camera and lighting fixtures in a virtual space. Getting to know the basics of animation in a 3D computer program. Key frame setting, IK and FK animations. Creation of 3d layout animatics. Students create a 3D layout animation using already prepared models based on a pre-conceived scenario. Creation of 3d layout animatics. Students create a 3D layout animation using already prepared models based on a pre-conceived scenario. Review and creation of 3d layout animatics frames. Discussion of the presented material, refinement and elaboration of the presented material. Watching an example from a recent production of a short animated film Review and creation of 3d layout animatics frames. Discussion of the presented material, refinement and elaboration of the presented material. Watching an example from a recent production of a short animated film Overview of previous lectures and preparation for the final exam. Final consultation.
Mandatory literature:

1. Nicholas Negroponte: "Biti digitalan"; Sysprint, Zagreb; 2002. Josko Marušić i suradnici: "Alkemija animiranog filma", Meandar, Zagreb, 2004.

Recommended literature:

2. Richard Williams "the animators survival kit", Faber & Faber, internet izvori i stručni časopisi

Learning outcomes:

1. Have knowledge of the basics of working in a 3D software.

2. Connect advanced skills of scripting, audio-visual processing, and 2D and 3D design and animation.

3. Present a project according to the rules of the profession.

4. Present the results in selected groups and communicate them to peers.

5. Master the necessary professional terminology.

Course in study programme:
Code Name of study Level of study Semester Required/Elective
50 Typography graduate 1 elective
51 Graphic Design graduate 1 elective
52 Interacitive Media graduate 1 required
3 Film and Video undergraduate 3 required
58 Film and Media Art undergraduate 3 required

* the course is not taught in that semester

Legend

  • E - Exercises
  • L - Lectures